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tools/vue/primitives/src/overlays/drawer/DrawerRoot.vue
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robonen 85313c6046
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feat: update useSnapPoints to improve drawer snapping behavior and add new features
2026-08-03 21:12:35 +07:00

175 lines
6.4 KiB
Vue

<script lang="ts">
import type { DrawerRootEmits, DrawerRootProps } from './controls';
export type { DrawerRootEmits, DrawerRootProps } from './controls';
/**
* A panel that slides in from an edge of the screen and can be dragged to
* dismiss — the Vaul-style drawer, rebuilt on top of this library's Dialog so it
* inherits focus trapping, scroll locking, and dismissal behaviour. Compose it
* from a Trigger, a Portal, an Overlay, and Content (optionally with a Handle,
* Title, Description, and Close).
*
* Bind `v-model:open` to control it, or rely on the Trigger/Close for
* uncontrolled use. Supports snap points (`v-model:active-snap-point`), four
* `direction`s, an optional scaled background, and nesting via DrawerRootNested.
*/
</script>
<script setup lang="ts">
import { computed, ref, toRefs, watch } from 'vue';
import { useEventListener, useStyleTag } from '@robonen/vue';
import { isClient } from '@robonen/platform/multi';
import { DialogRoot } from '../dialog';
import { provideDrawerRootContext } from './context';
import { useDrawer } from './controls';
import { CLOSE_THRESHOLD, SCROLL_LOCK_TIMEOUT, TRANSITIONS } from './constants';
import { DRAWER_STYLES, DRAWER_STYLE_ID, registerDrawerCssProperties } from './style';
defineOptions({ inheritAttrs: false });
const props = withDefaults(defineProps<DrawerRootProps>(), {
open: undefined,
defaultOpen: false,
fixed: undefined,
dismissible: true,
activeSnapPoint: undefined,
snapPoints: undefined,
shouldScaleBackground: undefined,
setBackgroundColorOnScale: true,
closeThreshold: CLOSE_THRESHOLD,
fadeFromIndex: undefined,
nested: false,
modal: true,
scrollLockTimeout: SCROLL_LOCK_TIMEOUT,
direction: 'bottom',
noBodyStyles: false,
handleOnly: false,
preventScrollRestoration: false,
snapToSequentialPoints: false,
});
const emit = defineEmits<DrawerRootEmits>();
// Inject the critical drawer CSS once (reference-counted across every drawer).
useStyleTag(DRAWER_STYLES, { id: DRAWER_STYLE_ID });
if (isClient)
registerDrawerCssProperties();
const fadeFromIndex = computed(() => props.fadeFromIndex ?? (props.snapPoints && props.snapPoints.length - 1));
// `isOpen` is the single source of truth for the open state. It's seeded from the
// controlled `open` prop (or `defaultOpen`), kept in sync with the prop while
// controlled, and is the ref the engine and the underlying Dialog both read.
const isOpen = ref<boolean>(props.open ?? props.defaultOpen);
watch(() => props.open, (value) => {
if (value !== undefined)
isOpen.value = value;
});
const localActiveSnapPoint = ref<number | string | null | undefined>(
props.activeSnapPoint ?? props.snapPoints?.[0] ?? null,
);
const activeSnapPoint = computed<number | string | null | undefined>({
get: () => (props.activeSnapPoint !== undefined ? props.activeSnapPoint : localActiveSnapPoint.value),
set: (value) => {
if (props.activeSnapPoint === undefined)
localActiveSnapPoint.value = value;
if (value !== null && value !== undefined)
emit('update:activeSnapPoint', value);
},
});
const emitHandlers = {
emitDrag: (percentageDragged: number) => emit('drag', percentageDragged),
emitRelease: (o: boolean) => emit('release', o),
emitClose: () => emit('close'),
};
const { modal, drawerRef, pendingReason, notifySettled, hasSnapPoints } = provideDrawerRootContext(
useDrawer({
...emitHandlers,
...toRefs(props),
activeSnapPoint,
fadeFromIndex,
open: isOpen,
}),
);
// `animationEnd` fires on the drawer element's own transitionend/animationend
// (so dynamic settle durations and consumer-tuned animations report honestly),
// with a fixed-duration timeout kept as an upper-bound fallback for
// reduced-motion and animation-less environments. The listener rides the
// reactive `drawerRef`, so it (re)attaches whenever the content (re)mounts;
// `pendingAnimationEnd` gates it to the transition armed by the open flip.
let pendingAnimationEnd: boolean | null = null;
let animationEndTimer: ReturnType<typeof setTimeout> | undefined;
function fireAnimationEnd() {
if (pendingAnimationEnd === null)
return;
const open = pendingAnimationEnd;
pendingAnimationEnd = null;
clearTimeout(animationEndTimer);
// Advance the engine's lifecycle phase first, so `animationEnd` observers see
// the settled state (e.g. the snap point already reset after a close).
notifySettled();
emit('animationEnd', open);
}
useEventListener(drawerRef, ['transitionend', 'animationend'], (event) => {
// Only the drawer's own settle counts — ignore bubbled child transitions.
if (event.target !== event.currentTarget)
return;
if (event.type === 'transitionend') {
// Transform transitions signal a settle only for snap-point drawers; the
// keyframe-driven enter/exit of plain drawers also sees transform
// transitions from other sources (a nested child writing to this element,
// a drag settle) that must not consume an armed flip.
if (!hasSnapPoints.value || (event as TransitionEvent).propertyName !== 'transform')
return;
}
// Only the stylesheet's slide keyframes mark a settle; consumer keyframes on
// the content fall through to the fallback timeout instead.
else if (!(event as AnimationEvent).animationName.startsWith('slide')) {
return;
}
fireAnimationEnd();
});
// Every change to `isOpen` (from any source) notifies the consumer's `v-model`
// once — tagged with the reason armed by whichever part caused the flip — and
// arms `animationEnd`. Close-specific effects (`close`, snap reset) live in the
// engine's own watch on the same ref.
watch(isOpen, (o, _prev, onCleanup) => {
const reason = pendingReason.current;
pendingReason.current = undefined;
emit('update:open', o, reason ? { reason } : undefined);
pendingAnimationEnd = o;
animationEndTimer = setTimeout(fireAnimationEnd, TRANSITIONS.DURATION * 1000);
// Runs before the next flip re-arms, and on unmount — the fallback never
// outlives the transition it was armed for.
onCleanup(() => clearTimeout(animationEndTimer));
});
// The Dialog reports its own dismissals (trigger, close button, escape, outside
// click) here; mirror them into `isOpen` and let the watchers do the rest.
function handleOpenChange(o: boolean) {
isOpen.value = o;
}
</script>
<template>
<DialogRoot :open="isOpen" :modal="modal" @update:open="handleOpenChange">
<slot :open="isOpen" />
</DialogRoot>
</template>