Files
tools/vue/primitives/src/canvas/flow/composables/useInteractionState.ts
T
robonen eefd7abf83 feat(primitives): media-editor components, category reorg, perf + type cleanup
Reorganize components into category folders (forms/canvas/overlays/etc.); add the
media-editor headless family (timeline, curve-editor, waveform, crop, color
picker, etc.); apply perf fixes (O(1) collection lookups, plain-object drag
state, gesture-leak teardown, shallowRef color state, rect caching) and replace
source `any` with proper types.
2026-06-15 16:54:29 +07:00

41 lines
1.5 KiB
TypeScript

import type { Ref, WatchSource } from 'vue';
import { onScopeDispose, shallowRef, watch } from 'vue';
import type { Viewport } from '../types';
/**
* True while the viewport is actively panning/zooming, flipped back to `false`
* `idleDelay` ms after the last change. Driven purely by viewport mutations, so
* it covers every path — wheel, pinch, drag-pan, double-click and the imperative
* `zoomIn`/`zoomTo`/`fitView` API — without each call site having to opt in.
*
* Used to gate `will-change: transform` on `FlowViewport`. Keeping that hint on
* permanently pins the compositor's raster scale: the layer is rasterised once
* and the `scale(zoom)` is applied by GPU-upscaling that cached texture, so at
* high zoom every node and edge stays blurry even after the gesture ends.
* Toggling the hint on only while interacting lets the browser re-rasterise the
* layer crisply once motion settles — the same pattern `FlowNode` already uses
* for its drag transform.
*/
export function useInteractionState(
source: WatchSource<Viewport>,
idleDelay = 200,
): Readonly<Ref<boolean>> {
const interacting = shallowRef(false);
let timer: ReturnType<typeof setTimeout> | undefined;
watch(source, () => {
interacting.value = true;
if (timer !== undefined) clearTimeout(timer);
timer = setTimeout(() => {
interacting.value = false;
timer = undefined;
}, idleDelay);
});
onScopeDispose(() => {
if (timer !== undefined) clearTimeout(timer);
});
return interacting;
}