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tools/vue/primitives/src/overlays/drawer/gesture.ts
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robonen 85313c6046
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feat: update useSnapPoints to improve drawer snapping behavior and add new features
2026-08-03 21:12:35 +07:00

179 lines
5.4 KiB
TypeScript

import { clamp } from '@robonen/stdlib';
import type { DrawerDirection } from './types';
import {
MAX_VELOCITY_AGE,
MIN_SETTLE_DURATION,
MIN_VELOCITY_DT,
REVERSE_CANCEL_ARM_DISTANCE,
REVERSE_CANCEL_THRESHOLD,
SETTLE_VELOCITY_THRESHOLD,
TRANSITIONS,
} from './constants';
/** The client-coordinate axis a drawer drags along. */
export type GestureAxis = 'x' | 'y';
export interface VelocityTracker {
/** Record a pointer sample (client coordinate along the axis + event timeStamp). */
add: (position: number, time: number) => void;
/**
* Instantaneous velocity (px/ms) over the two newest samples. Returns 0 when
* the last sample is older than {@link MAX_VELOCITY_AGE} — the pointer paused
* before release, so no fling momentum should apply.
*/
read: (now: number) => number;
reset: () => void;
}
/**
* Instantaneous release velocity from the trailing pair of pointer samples,
* instead of averaging the whole gesture: "slow pull, then flick" reads as a
* flick, and "fast start, stop, release" reads as a stop.
*/
export function createVelocityTracker(): VelocityTracker {
let lastPosition = 0;
let lastTime = Number.NaN;
let velocity = 0;
return {
add(position, time) {
if (!Number.isNaN(lastTime) && time > lastTime) {
// Clamp dt so same-frame event bursts don't produce huge spikes.
const dt = Math.max(time - lastTime, MIN_VELOCITY_DT);
velocity = (position - lastPosition) / dt;
}
lastPosition = position;
lastTime = time;
},
read(now) {
if (Number.isNaN(lastTime) || now - lastTime > MAX_VELOCITY_AGE)
return 0;
return velocity;
},
reset() {
lastPosition = 0;
lastTime = Number.NaN;
velocity = 0;
},
};
}
export interface ReverseCancelTracker {
/** Feed the current dismiss-positive displacement (px). */
update: (displacement: number) => void;
/** Whether the gesture pulled back far enough to cancel the dismiss. */
readonly cancelled: boolean;
reset: () => void;
}
/**
* Detects the "changed my mind" gesture: once the drawer has been dragged at
* least {@link REVERSE_CANCEL_ARM_DISTANCE} toward dismiss, pulling back by
* {@link REVERSE_CANCEL_THRESHOLD} from the furthest point cancels the dismiss
* even if the release still sits past the close threshold. Dragging past the
* previous furthest point re-arms the dismiss (renewed intent).
*/
export function createReverseCancelTracker(): ReverseCancelTracker {
let max = 0;
let cancelled = false;
return {
update(displacement) {
if (displacement >= max) {
max = displacement;
cancelled = false;
return;
}
if (max > REVERSE_CANCEL_ARM_DISTANCE && max - displacement > REVERSE_CANCEL_THRESHOLD)
cancelled = true;
},
get cancelled() {
return cancelled;
},
reset() {
max = 0;
cancelled = false;
},
};
}
/**
* Settle duration (in seconds) scaled by the release velocity: a hard flick
* over a short remaining distance settles in as little as
* {@link MIN_SETTLE_DURATION}ms, while a gentle release keeps the default
* {@link TRANSITIONS} duration. Never returns a duration longer than the default.
*/
export function computeSettleDuration(remainingDistance: number, velocity: number): number {
const fallback = TRANSITIONS.DURATION;
if (!Number.isFinite(remainingDistance) || remainingDistance <= 0)
return fallback;
const speed = Math.abs(velocity);
if (!Number.isFinite(speed) || speed < SETTLE_VELOCITY_THRESHOLD)
return fallback;
return clamp(remainingDistance / speed, MIN_SETTLE_DURATION, fallback * 1000) / 1000;
}
/**
* The nearest ancestor (from `start` up to and including `boundary`) that can
* scroll along `axis`. The `getComputedStyle` read runs at most once per
* candidate and only at gesture start — never per pointer move.
*/
export function findScrollableAncestor(
start: Element | null,
boundary: HTMLElement,
axis: GestureAxis,
): HTMLElement | null {
let element: Element | null = start;
while (element) {
if (element instanceof HTMLElement) {
const canScroll = axis === 'y'
? element.scrollHeight > element.clientHeight
: element.scrollWidth > element.clientWidth;
if (canScroll) {
const overflow = getComputedStyle(element)[axis === 'y' ? 'overflowY' : 'overflowX'];
if (overflow === 'auto' || overflow === 'scroll')
return element;
}
}
if (element === boundary)
break;
element = element.parentElement;
}
return null;
}
/**
* Whether a scroll container sits at the edge the dismiss gesture pulls away
* from — only then may a drag that starts inside it become a drawer gesture;
* otherwise the user is scrolling, not dismissing:
* - `bottom` drawer dismisses downward → the scroller must be at its top;
* - `top` drawer dismisses upward → at its bottom;
* - `right` drawer dismisses rightward → at its left edge;
* - `left` drawer dismisses leftward → at its right edge.
*/
export function isAtScrollEdge(scroller: HTMLElement, direction: DrawerDirection): boolean {
switch (direction) {
case 'bottom':
return scroller.scrollTop <= 0;
case 'top':
return scroller.scrollTop >= scroller.scrollHeight - scroller.clientHeight;
case 'right':
return scroller.scrollLeft <= 0;
case 'left':
return scroller.scrollLeft >= scroller.scrollWidth - scroller.clientWidth;
}
}